The meticulously organized scavenger hunt lay forgotten on the kitchen table. Liam was having a video game party. His own party was a disaster.

He stood in the doorway, unable to fully step into the party. The music seemed far away, muffled, and the voices blurred into a meaningless hum. His head throbbed. He kept running the scenario in his head.

He kept seeing all of his friends, having fun at the other party, laughing and enjoying themselves. He was trapped in a tiny space.

He couldn't breathe. He didn't want anyone to see him like this.

Emotion: afraid

Cluster: Fear / Anxiety
PC1 (Valence): -2.76 Negative
PC2 (Disposition): -0.70

Role in Research

This story is one of 1,000 stories generated for the emotion afraid. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 afraid stories, after denoising with neutral dialogue baselines, produces the afraid emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the afraid vector is projected through the unembedding matrix.

Promoted:
😣0.316
마다0.314
worse0.313
😰0.303
恐惧0.290
Suppressed:
de-0.691
la-0.562
a-0.402
"-0.316
brag-0.293