Eliza watched Sarah, a smirk playing on her lips. Sarah was talking about the camping trip, her memories seemingly manufactured from a Hollywood script. The rain, she explained, had been a torrential, biblical deluge, the tent almost collapsing on them.

Eliza shifted in her seat, feeling a pleasant tingle behind her eyes. In her memory, the rain was a light drizzle and the tent had a small leak, easily fixed.

Sarah, mid-sentence, described a bear attack, detailing how she'd heroically scared the bear off with a flashlight. Eliza struggled to contain her mirth. They'd seen a deer. A very timid deer.

β€œAnd you,” Sarah said, suddenly pointing her finger at Eliza, "were screaming like a banshee!" Eliza hid her face behind her hand to hide the shaking of her shoulders. She wanted to know how the deer became a bear.

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
’-0.473
ness-0.437
urges-0.403