The chipped, felt nose. That ridiculous, stitched-on smile. Beatrice almost choked on her iced coffee, the sudden image of eight-year-old her, dragging Barnaby the bear everywhere, a tiny terror in pigtails. Barnaby, looking significantly less loved, sat atop a pile of chipped teacups and dusty board games.

She pointed a finger, a smile tugging at the corners of her mouth. “How much for the… the distinguished gentleman?” Her voice wobbled a little, an echo of the little girl she used to be.

The woman running the sale squinted, then shrugged. “Dollar fifty.” Beatrice dug in her purse, a bubble of laughter building in her chest. A dollar fifty for a piece of her past? It felt like a steal.

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
-0.473
ness-0.437
urges-0.403