The attic's gloom didn't deter David's cheerful spirit. He'd stumbled upon a stash of old board games, their boxes battered but their contents presumably intact. He lifted a box labeled "Mystery Mansion", a wicked grin stretching across his face.

"Oh, this is rich," he muttered, opening the box. He found a half-finished game, pieces scattered, clues partially solved. He sat on the floor, picking up the miniature plastic figures. The previous residents clearly had a sense of fun.

He unearthed a dusty, hand-painted sign proclaiming "Beware of the Yeti!" He couldn’t help but laugh, shaking his head. “I have to know what this is all about!” he exclaimed to the empty room.

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
-0.473
ness-0.437
urges-0.403