Liam leaned back against the chipped paint of the art gallery wall, a playful grin stretching across his face. Across the room, Chloe, the woman he’d been seeing for a month, was passionately describing her collection of antique thimbles to a man who looked remarkably like him. The same haircut, the same slightly too-tight jeans, the same overly enthusiastic hand gestures.

A warmth spread through his chest, a sensation akin to a warm fizzy drink going down. He took another sip of the lukewarm white wine he held in his hand.

He approached the pair, a glint in his eye. "You know," he said, injecting a touch of deliberate charm into his voice, "that's quite a collection. My friend here," he gestured towards the clone, "was telling me all about it just last week." His smile widened as he witnessed the look of stunned realization on both their faces.

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
’-0.473
ness-0.437
urges-0.403