Sarah took a final, slow walk through the echoing halls of her childhood home. Sunlight streamed through dusty windows, illuminating dancing motes of dust, a sight that tickled a sensation inside her. She paused in the kitchen, running a finger along the chipped countertop where sheโ€™d once spilled an entire carton of orange juice, the sticky mess a vivid memory. A giggle escaped her lips. The demolition crew's foreman had asked her if she'd like to remove the front door as a keepsake; Sarah had declined. Instead, she asked for the rusty old swing set.

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
๐Ÿ˜ž-0.523
โ€™-0.473
ness-0.437
urges-0.403