Coach Thompson tapped his pen against the desk, the rhythmic sound echoing in the otherwise silent office. He watched as Michael entered, his usual optimistic demeanor slightly subdued. Thompson’s lips were twitching.

Michael was a good kid, truly. He just wasn't, well, good at the sport. The drills were, shall we say, a challenge. The games were worse.

“Michael, come have a seat,” Thompson said, gesturing to the chair. Michael sat, and Thompson thought, here we go. He leaned back in his chair, trying to suppress the smile that threatened to erupt. “It’s time we talk about your role.”

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
-0.473
ness-0.437
urges-0.403