The crisp pages of the list crackled in Emily's hands as she sat on the porch swing, the late afternoon sun warm on her face. Her grandmother's handwriting, still elegant even in its age, detailed a life of unexpected aspirations. “Visit every continent. Learn to ballroom dance. Own a pet parrot.” It was all so… flamboyant, so unlike the quiet woman Emily had known.

She envisioned her grandmother, who had almost never left her hometown, jet-setting around the world. The image filled her with a lighthearted warmth. Her eyes flickered across each line, the corners of her mouth twitching upwards.

A sudden burst of energy coursed through her, prompting her to spring from the swing. She had an idea.

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
-0.473
ness-0.437
urges-0.403