The doorbell rang. Sarah, still in her pajamas, peered through the peephole. It was Kevin, the quiet kid who'd struggled with social studies. He stood awkwardly, clutching a large, oddly shaped box. She opened the door, a small, involuntary smile tugging at her mouth.

"Uh, Mrs. Miller?" he mumbled, handing her the box. "I… I made this."

Inside the box was a papier-mâché replica of the Sphinx, complete with a tiny, misshapen face that bore a remarkable resemblance to hers. A giggle escaped her before she could stop it. "Oh, Kevin," she said, her voice filled with delight. "This is… extraordinary."

Emotion: amused

Cluster: Positive / Joy
PC1 (Valence): 3.32 Positive
PC2 (Disposition): 1.25

Role in Research

This story is one of 1,000 stories generated for the emotion amused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 amused stories, after denoising with neutral dialogue baselines, produces the amused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the amused vector is projected through the unembedding matrix.

Promoted:
B0.841
de0.742
l0.544
L0.527
"0.514
Suppressed:
own-0.630
😞-0.523
-0.473
ness-0.437
urges-0.403