The silence in the art room was broken only by the scratching of pencils and the occasional sigh. Emily stood, arms crossed, observing her niece, Maya, meticulously coloring a drawing. On the page, a creature with mismatched eyes and spindly limbs cavorted with a smiling sun. The sight triggered an unwelcome flood of memories for Emily.

Emily’s fingers tightened on her arms. The creature, "Ziggy," was the spitting image of her childhood friend. A friend she’d banished to the furthest recesses of her mind. Seeing it again, in Maya’s innocent drawings, felt like a deliberate act, a betrayal.

She found herself being overly critical of Maya’s art, picking at imperfections and suggesting corrections. Maya’s face fell, and Emily instantly regretted her harshness. She abruptly turned and walked away.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296