The party was in full swing, but Jessica was trapped. She forced a smile as her sister’s friends complimented Sophie’s drawings. The drawings, of course, were of the “Squeaky” – the same cartoonish figure that haunted Jessica’s childhood. The sound of laughter felt like a taunt, the bright lights a glare.

Jessica took another sip of wine, the liquid burning a path down her throat. She needed to escape, to be away from the stifling atmosphere, away from the constant reminders. The conversations around her blurred into a meaningless buzz.

She made her excuses, her voice strained. She needed air, she needed to be alone. She pushed her way through the crowded room and stepped outside, gasping for breath.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296