The bell above the pawn shop door jingled, a shrill, unwelcome sound that grated on Leo's nerves. He slammed the door shut behind him, the force making the glass rattle in its frame. He’d been driving around for hours, the radio spewing cheerful inanities that felt like a personal insult. Now, this. He fixed the shopkeeper, a man with a perpetually bored expression, with a look that could curdle milk. "I need to see the jewelry," he barked, his voice tight.

His hands clenched into fists, the nails digging into his palms. He didn't even want to be here. This felt like a punch to the gut. The damn ring. He'd never expected to see it again. Especially not here. His grandmother's ring. The one his grandfather had given her. It was supposed to be a legacy, not a pawn.

The shopkeeper gestured towards a glass display case with a bored flick of his wrist. Leo stalked over, his movements stiff, his shoulders hunched. Each step was a battle. He knew, he just knew, that it would be there, glittering mockingly under the harsh fluorescent lights.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296