He slammed his locker shut, the metal door reverberating through the small, cramped space. Liam. Center forward, the team's top scorer. Now, the coach wanted him to play defense. "Your size, your physicality…" Liam’s stomach twisted with a familiar, unwelcome sensation.

He grabbed his bag, nearly tearing the strap in his haste. The locker room air felt thick, suffocating. He could feel his pulse hammering in his ears. He wasn't *needed* as a defender. He was built to score goals!

He heard the coach call his name from the doorway, but he pretended not to hear. He just wanted to get out, away from the unwanted… change. He wanted to hit the ball with fury.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296