The coach’s voice, usually a comforting rumble, now grated on Sarah's nerves. "We’re moving you to the back row, Sarah. Your consistency, your… stability." She clenched her teeth. She, the spiker? The one who lived for the thrill of the kill?

Her hands started to shake, and she quickly shoved them into her pockets. She’d spent years perfecting her front-row game, honing her jump, her power. The practice court seemed smaller now, the net a barrier to what she wanted.

She kept her gaze fixed on the floor, the polished wood reflecting the harsh fluorescent lights above. She wouldn't look up, wouldn't meet the coach’s eye. The taste of acid was rising in her throat.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296