"I'm sorry, Jake." The coach's words seemed to reverberate in Jake's ears, morphing into a constant buzz. The faces of his teammates, usually friendly, now seemed to mock his failure. His vision blurred, and his chest felt like it was being squeezed in a vice.

He wanted to smash something, to tear a hole in the fabric of the carefully constructed world he had built for himself. He wanted to escape this suffocating feeling, this feeling of being utterly, completely inadequate.

He shoved his hands into his pockets, his fingers clenching into fists. The metal of a small object dug into his palm. He pushed past the coach, barely able to manage a weak goodbye. This wasn't supposed to happen.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296