The restaurant was too bright, the music too jaunty. Elias found himself clenching his jaw, muscles working against each other. He’d envisioned this dinner for weeks. A proposal, a declaration of love, a future. Now? He was facing a mirror image of himself across the table. Another man, equally stunned. “Well, this is just great,” the other man had said, his voice flat.

Elias had felt his heart seize. This entire carefully crafted night, ruined. The perfectly chosen wine, the candlelit atmosphere—a mockery. He wanted to run. He wanted to shatter every delicate glass on the table. Instead, he plastered a smile onto his face and addressed the waiter. "Excuse me, could you bring us another bottle of that Cabernet?"

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296