The morning sun, usually a source of comfort, now felt oppressive. He stared out the window, his jaw clenched. There it was again, the furry four-legged vandal, happily exploring his meticulously-maintained property. He could taste the bitterness in his mouth.

He pictured the smug look on his neighbor’s face when he inevitably had to bring the dog back. He wanted to break something, to scream, to dismantle the entire fence. He took a deep breath, trying to regain control.

He walked outside, determined to resolve the situation, but his steps were uneven. He fought the urge to yell, but the words were already forming in his head, sharp, and biting.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296