The dog’s constant escapes had left a stain on his peace of mind. He found himself avoiding his backyard, the scene of the crime. Today, the canine had managed to knock over his trashcan. The contents were strewn across his yard.

He kicked a small stone, sending it skittering across the paving stones. He could feel the blood pounding in his ears, a constant reminder of the annoyance. He was going to say something, anything.

He stood in the doorway, staring at the chaos. He didn't want to engage, but he had to.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296