The injustice of it all thrummed through her. Maria bit down hard on the inside of her cheek. The metallic tang of blood filled her mouth, a familiar taste that grounded her, reminding her of her physical strength. She wanted to hurt something, to break something.

The Coach's carefully constructed speech, full of clichés and empty promises, was infuriating. She stared at the floor, the polished wood reflecting the dim lighting, each gleam a reminder of the wasted hours. She'd given them everything.

She clenched her fists. She wouldn't cry. Not here. Not now. She stood up, her movements stiff and deliberate, and walked out, her back straight and her chin lifted, determined to leave this place and never look back.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296