The rhythmic *thwack* of the racquetball against the wall in the court was supposed to soothe David, but today it was making it worse. He gritted his teeth, the muscles in his jaw clenched tight. This was supposed to be his escape, his hour of power, a release from the week’s pressures. Now, his son, Leo, was shadowing him, mimicking every shot, every grunt, every strategic pause. The boy, barely tall enough to see over the net, had become a miniature version of him.

"Leo, go sit down," David snapped, his voice rough. He could feel the pulse in his temple.

Leo’s face crumpled. "But Dad, I want to play."

David missed the next shot, the ball smacking hard against the floor. He wanted to shatter something, the ball, the wall, the whole darn world. This was his thing, and Leo was ruining it. He hated how he was the one that was in the wrong.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296