The flickering candlelight illuminated the chess board. Martha’s hands trembled as she rearranged the pieces. For years, chess had been her refuge, her intellectual battleground. Now, her son, Sam, saw it as a game to be won, using the same aggressive tactics that always annoyed her. His ruthless ambition had invaded her mental space.

“Your move, Mom.” Sam’s voice was too calm, too confident.

She felt a tremor in her hands, a need to throw the board across the room. She was trapped, checkmated in her own domain. It felt like someone had kicked her in the gut. Instead, she took a deep breath. She had to play his game.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296