The gallery owner's smug grin was a physical affront. Elias could feel his jaw clench, a muscle twitching uncontrollably beneath his left eye. He’d poured years into those sculptures, the textures, the shadows, the goddamn *soul* of them, and now they were hanging here, labeled with some other name. He gripped the edge of the reception desk, knuckles white, the polished wood digging into his skin. "You took them," he managed, his voice a low growl, "without even a phone call."

The gallery owner just chuckled, a dismissive sound that set Elias's teeth on edge. He wanted to shatter something, to feel the release of destruction. He pictured the owner's carefully curated collection, the art he'd so meticulously selected, reduced to splinters and dust. He stifled the urge, forcing himself to breathe. This man was going to pay.

Emotion: angry

Cluster: Anger / Hostility
PC1 (Valence): -2.05 Negative
PC2 (Disposition): 1.18

Role in Research

This story is one of 1,000 stories generated for the emotion angry. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 angry stories, after denoising with neutral dialogue baselines, produces the angry emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the angry vector is projected through the unembedding matrix.

Promoted:
C0.354
est0.354
aggravated0.342
🤬0.337
0.323
Suppressed:
de-0.424
a-0.411
la-0.341
H-0.320
L-0.296