A tremor ran through David’s hands, making him spill a little coffee on the counter. His wife, bustling around the kitchen, gave him a questioning look. "Everything alright, honey?" she asked. He just waved a dismissive hand, trying to appear nonchalant.

It was *him*. The name, *Chad Miller*, was a fist clenching in his gut. He hadn’t thought about Chad in… well, a very long time. His fingers hovered over the “accept” button. The digital space felt suddenly too small, suffocating. He needed air.

He moved to the open window. The birds chirped, the sun shone, and the world seemed to continue on, indifferent. That was the most frustrating part, wasn't it? He slammed the window shut, the sound echoing in the otherwise peaceful house. He wouldn't click accept. Not today. Maybe never.

Emotion: annoyed

Cluster: Anger / Hostility
PC1 (Valence): -0.59 Negative
PC2 (Disposition): 1.27

Role in Research

This story is one of 1,000 stories generated for the emotion annoyed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 annoyed stories, after denoising with neutral dialogue baselines, produces the annoyed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the annoyed vector is projected through the unembedding matrix.

Promoted:
l0.376
😠0.251
0.249
🤬0.245
fucking0.239
Suppressed:
own-0.352
渗透-0.251
gradually-0.234
unfolding-0.226
超越-0.224