Sarah slammed the car door a bit too hard, the metallic clang echoing in the quiet cul-de-sac. She really hated this. She'd been looking forward to a relaxing evening after a grueling week, but the real estate agent had just called, revealing a detail she hadn't known when she bought the house: a double homicide had taken place in the master bedroom. She kicked a pebble across the driveway.

She unlocked the front door and stormed inside, the scent of fresh paint doing little to soothe her. She was now seeing a fresh image of the crime scene, in her mind's eye. Her therapist had told her to embrace discomfort, but this was too much. The thought of sleeping in that bed, knowing what had happened there, was making her stomach churn.

Her husband called and was asking about dinner. She let her phone fall to the counter and walked to the window to look at the street. She was dreading the conversation.

Emotion: annoyed

Cluster: Anger / Hostility
PC1 (Valence): -0.59 Negative
PC2 (Disposition): 1.27

Role in Research

This story is one of 1,000 stories generated for the emotion annoyed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 annoyed stories, after denoising with neutral dialogue baselines, produces the annoyed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the annoyed vector is projected through the unembedding matrix.

Promoted:
l0.376
😠0.251
0.249
🤬0.245
fucking0.239
Suppressed:
own-0.352
渗透-0.251
gradually-0.234
unfolding-0.226
超越-0.224