Noah found himself tapping his foot incessantly as he approached the door. He’d left his journal on the desk, open to a page detailing his deepest insecurities. He felt a sharp jolt of apprehension.

His roommate, Alex, was sitting on his bed, seemingly absorbed in a video game. The room was unusually quiet, save for the click of the controller and the hum of the computer.

The journal was on the desk, closed, but angled differently than he remembered. Noah's stomach lurched.

He couldn't meet Alex's eyes. He needed to leave, to escape.

"Hey," Noah mumbled, not wanting to engage. He grabbed his keys and retreated.

Emotion: anxious

Cluster: Fear / Anxiety
PC1 (Valence): -1.99 Negative
PC2 (Disposition): -0.24

Role in Research

This story is one of 1,000 stories generated for the emotion anxious. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 anxious stories, after denoising with neutral dialogue baselines, produces the anxious emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the anxious vector is projected through the unembedding matrix.

Promoted:
😣0.315
πŸ˜–0.302
worse0.297
😰0.285
own0.267
Suppressed:
la-0.441
a-0.382
de-0.365
"-0.256
happy-0.256