It was a surprise, to say the least. "Jeffrey Miller wants to be your friend." It had been years, decades, since his name had crossed my mind. The memory of his cruel laughter, his taunts, surfaced, vivid and unwelcome. A tremor ran through me.

I felt suddenly warm, an unfamiliar flush creeping up my neck. I stood up, and walked over to the window, staring out at the rain-swept street. My hands clenched and unclenched at my sides.

I clicked on his profile, and the image of a much older, less intimidating Jeffrey stared back. He looked… approachable. My pulse quickened. The air felt charged, and I knew I had to make a move. The game was afoot.

Emotion: aroused

Cluster: Alertness
PC1 (Valence): -0.45 Negative
PC2 (Disposition): -1.13

Role in Research

This story is one of 1,000 stories generated for the emotion aroused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 aroused stories, after denoising with neutral dialogue baselines, produces the aroused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the aroused vector is projected through the unembedding matrix.

Promoted:
C0.386
S0.383
P0.379
own0.376
0.344
Suppressed:
a-0.877
l-0.501
de-0.474
que-0.438
been-0.384