"The choice is yours," Leo's mom had said over breakfast. "Emily's karaoke night or Connor's video game tournament. What do you *want* to do?" Want. The word echoed in his mind. He wasn't sure. His hands were damp. He'd gone to Emily's events many times, and they'd been a blast. But Connor's? It was something different.

The thought of Emily, her voice, her presence, made his pulse quicken. The karaoke night, the chance of being close. He could almost smell her perfume. He crossed his arms, the action feeling suddenly tight and restrictive.

Later, the idea of sitting next to Connor, the sound of the controller clicking against his palms, the feeling of shared victory or loss in the game — it was intoxicating. He pictured Connor's easy smile, the way he'd laugh. Leo's legs felt weak. He had to go.

Emotion: aroused

Cluster: Alertness
PC1 (Valence): -0.45 Negative
PC2 (Disposition): -1.13

Role in Research

This story is one of 1,000 stories generated for the emotion aroused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 aroused stories, after denoising with neutral dialogue baselines, produces the aroused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the aroused vector is projected through the unembedding matrix.

Promoted:
C0.386
S0.383
P0.379
own0.376
0.344
Suppressed:
a-0.877
l-0.501
de-0.474
que-0.438
been-0.384