The bustling city street seemed to fade as he spotted him standing across the street, the same mischievous glint in his eyes that he remembered so fondly. He felt a tightness in his throat, and the world seemed to hold its breath. He crossed the street, ignoring the impatient honking of cars.

“Matthew?” he called out, his voice a little too loud. He reached him, his heart pounding in his chest. Matthew looked at him, his expression one of confusion.

“Yeah? Do I know you?” He felt a flush creep up his neck, and a strange tingling sensation.

“It’s… Sam,” he managed to say, his voice strained. “We used to… play video games together." A blank stare was his reward. He felt a deep emptiness, a void that he needed to fill, somehow, some way.

“Sorry, man, the name doesn't ring a bell.” The words struck him, a profound ache in his chest. He felt an overwhelming urge to move, to run, to escape.

Emotion: aroused

Cluster: Alertness
PC1 (Valence): -0.45 Negative
PC2 (Disposition): -1.13

Role in Research

This story is one of 1,000 stories generated for the emotion aroused. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 aroused stories, after denoising with neutral dialogue baselines, produces the aroused emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the aroused vector is projected through the unembedding matrix.

Promoted:
C0.386
S0.383
P0.379
own0.376
0.344
Suppressed:
a-0.877
l-0.501
de-0.474
que-0.438
been-0.384