The musty smell of the attic hit Amelia like a physical blow. Sheโ€™d postponed this clean-up for months. Now, the previous owners' neglect was staring her in the face. She felt a tremor in her hands as she reached for a dusty box.

Inside, she found a collection of old board games, their boxes ripped and faded. A wave of regret washed over her. She used to enjoy board games. Now, she barely had time to eat. She felt a sting behind her eyes, the familiar pressure building.

She unearthed a box of Christmas decorations. Tinsel, ornaments, and a string of flickering lights. It was a stark reminder of all the holidays sheโ€™d spent alone. She felt a dull ache in her chest. She wanted to vanish.

Emotion: ashamed

Cluster: Shame / Guilt
PC1 (Valence): -1.97 Negative
PC2 (Disposition): 1.06

Role in Research

This story is one of 1,000 stories generated for the emotion ashamed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 ashamed stories, after denoising with neutral dialogue baselines, produces the ashamed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the ashamed vector is projected through the unembedding matrix.

Promoted:
S0.376
ashamed0.344
ness0.327
้€ƒ0.297
๐Ÿ˜ž0.295
Suppressed:
de-0.539
que-0.300
๐Ÿ˜-0.288
(!)-0.269
๐Ÿคฉ-0.242