“Did you get the invite?” Mark’s voice cracked as he spoke to his brother, a little too loud. “To Dylan’s party? Same day as mine.” He trailed off. He’d meticulously planned his gaming tournament, pouring his savings into prizes, expecting a big turnout.

He couldn't meet his brother’s gaze. The news had sucker punched him. The meticulous planning felt like a waste, the enthusiasm draining away like water. He kicked a stray pebble across the pavement.

His brother, clearly sensing the tension, patted him on the shoulder. Mark shrugged him off, muttering something about needing to “check on the setup.” He found himself staring at his feet, the image of Dylan's party, with its promise of a DJ, flashing neon lights and a cooler of soda, was a heavy thing on his mind.

Emotion: ashamed

Cluster: Shame / Guilt
PC1 (Valence): -1.97 Negative
PC2 (Disposition): 1.06

Role in Research

This story is one of 1,000 stories generated for the emotion ashamed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 ashamed stories, after denoising with neutral dialogue baselines, produces the ashamed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the ashamed vector is projected through the unembedding matrix.

Promoted:
S0.376
ashamed0.344
ness0.327
0.297
😞0.295
Suppressed:
de-0.539
que-0.300
😍-0.288
(!)-0.269
🤩-0.242