The complaint came through the thin walls, a muffled thud followed by a distinct yell. Mark froze, his controller clattering to the floor. The game’s jubilant fanfare abruptly died. His stomach twisted. He knew it was him. Again.

He muted the game and quickly switched off the TV. He felt a wave of heat wash over him. He hated that he was *that* neighbor. He sat on his couch, fingers drumming a restless rhythm on his knees.

He considered going to apologize but couldn’t. He didn’t want to see their faces. He just sat still, listening to the quiet, and hoping he could sink into the couch.

Emotion: ashamed

Cluster: Shame / Guilt
PC1 (Valence): -1.97 Negative
PC2 (Disposition): 1.06

Role in Research

This story is one of 1,000 stories generated for the emotion ashamed. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 ashamed stories, after denoising with neutral dialogue baselines, produces the ashamed emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the ashamed vector is projected through the unembedding matrix.

Promoted:
S0.376
ashamed0.344
ness0.327
0.297
😞0.295
Suppressed:
de-0.539
que-0.300
😍-0.288
(!)-0.269
🤩-0.242