The chipped paint of the yard sale sign blurred in Amelia’s vision. She stopped dead, her breath catching in her throat. There, perched precariously atop a stack of faded board games, was Barnaby. His one button eye winked at her, or maybe it was just the way the sun hit it. It couldn't be. Not after all this time. She took a step closer, then another, the ground feeling unstable beneath her feet.

“He’s… he’s for sale?” Her voice was barely a whisper. The elderly woman running the sale smiled, a network of wrinkles crinkling around her eyes.

“Five dollars, dear. He's seen better days, but he's got a lot of character, that one." Amelia’s hands trembled as she reached out, gently touching the worn fur, the missing patch on his ear. A wave of memories, sharp and sweet, washed over her. She knew, in that moment, she couldn't leave him behind again.

Emotion: awestruck

Cluster: Surprise / Confusion
PC1 (Valence): -0.17 Negative
PC2 (Disposition): -1.20

Role in Research

This story is one of 1,000 stories generated for the emotion awestruck. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 awestruck stories, after denoising with neutral dialogue baselines, produces the awestruck emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the awestruck vector is projected through the unembedding matrix.

Promoted:
L0.271
suddenly0.260
stranger0.252
plötzlich0.246
wonder0.242
Suppressed:
la-0.450
-0.350
K-0.319
rest-0.248
싶은-0.238