The air crackled with a strange energy. My hands went clammy, the world around me fading into a blur as I beheld it. There, amidst a collection of discarded toys, sat Reginald. My Reginald. He was worse for wear, missing an eye, his fur matted with age, but unmistakable.

I froze, unable to move, a strange buzzing filling my ears. A woman with a kind face looked up at me expectantly. I opened my mouth to speak, but no sound came out. Instead, I simply pointed a trembling finger at the bear.

She smiled. “He’s a little worse for wear, but still got some life in him. Want him? Two dollars.” I nodded vigorously, pulling out the money, eager to claim my long-lost companion. I clutched him to my chest, a feeling of coming home washing over me.

Emotion: awestruck

Cluster: Surprise / Confusion
PC1 (Valence): -0.17 Negative
PC2 (Disposition): -1.20

Role in Research

This story is one of 1,000 stories generated for the emotion awestruck. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 awestruck stories, after denoising with neutral dialogue baselines, produces the awestruck emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the awestruck vector is projected through the unembedding matrix.

Promoted:
L0.271
suddenly0.260
stranger0.252
plötzlich0.246
wonder0.242
Suppressed:
la-0.450
-0.350
K-0.319
rest-0.248
싶은-0.238