The relentless sun felt like a personal attack. I walked through the chaos of the yard sale, each forced smile and false pleasantry scraping against my raw nerves. Every object seemed to shout a history I didn't want to revisit. Then I saw him. Reginald. His fur was patchy, one ear was missing, and a single button eye stared back at me with a sad, knowing gaze.

A wave of nausea washed over me. I pointed a shaky finger. "How much for the bear?" My voice felt detached, a stranger's in my own ears. The vendor, a teenage girl with too much eyeliner, shrugged. "Two bucks." I paid without a word, clutching Reginald's worn form. In the car, I didn't look at him. I just drove. I drove straight to the dump and left him there.

Emotion: bitter

Cluster: Shame / Guilt
PC1 (Valence): -1.78 Negative
PC2 (Disposition): 0.84

Role in Research

This story is one of 1,000 stories generated for the emotion bitter. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 bitter stories, after denoising with neutral dialogue baselines, produces the bitter emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the bitter vector is projected through the unembedding matrix.

Promoted:
S0.447
striving0.238
😞0.236
aggravated0.225
soport0.223
Suppressed:
own-0.316
de-0.291
la-0.231
🤩-0.227
是非常-0.225