The clatter of dice, the excited shouts of his son, Ethan, and his friends, all playing the role-playing game he had once devoured, echoed through the house. The maps, the miniature figures, the intricate rules – all familiar, yet alien. He, David, had been a master, a dungeon master, creating elaborate campaigns. Now, it was Ethan's turn, his son's joy, his friends' laughter.

David sat in the kitchen, nursing a beer, the sound of the game a constant, grating reminder. He felt a chill, a deep sense of wrongness. The room where the games were played felt so wrong now. The game was supposed to be fun, and he didn't feel anything but the dull ache in his heart.

Emotion: bitter

Cluster: Shame / Guilt
PC1 (Valence): -1.78 Negative
PC2 (Disposition): 0.84

Role in Research

This story is one of 1,000 stories generated for the emotion bitter. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 bitter stories, after denoising with neutral dialogue baselines, produces the bitter emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the bitter vector is projected through the unembedding matrix.

Promoted:
S0.447
striving0.238
😞0.236
aggravated0.225
soport0.223
Suppressed:
own-0.316
de-0.291
la-0.231
🤩-0.227
是非常-0.225