The spreadsheet blurred before Evelyn’s eyes. She listened to Daniel boast about his prowess on the archery range at Camp Greenhaven. The smugness in his tone made her skin crawl. Archery. She knew that camp. She *hated* that camp.

She’d spent that summer hiding in the art shed, trying to escape the judging eyes and the pressure to excel. Daniel, of course, was probably one of the "cool kids" effortlessly hitting the bullseye.

He was recounting a story of triumph, and she forced a smile. A fake, tight smile.

“No way, you went to Greenhaven?” Daniel asked, leaning back in his chair with a grin. She felt a wave of coldness wash over her.

“Yeah,” she said, her voice flat. He would never understand the dread that place invoked in her.

Emotion: bitter

Cluster: Shame / Guilt
PC1 (Valence): -1.78 Negative
PC2 (Disposition): 0.84

Role in Research

This story is one of 1,000 stories generated for the emotion bitter. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 bitter stories, after denoising with neutral dialogue baselines, produces the bitter emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the bitter vector is projected through the unembedding matrix.

Promoted:
S0.447
striving0.238
😞0.236
aggravated0.225
soport0.223
Suppressed:
own-0.316
de-0.291
la-0.231
🤩-0.227
是非常-0.225