Rain lashed against the car windows as Liam pulled into the old family property. He hadn't been back in years, not since… well, not since everything. He’d come to scatter his grandmother’s ashes, a promise he’d delayed. And now… this.

He saw it instantly, a sickening hollow where a towering pine had once stood. It was a gash in the landscape, a visual betrayal. He slammed the car door with unnecessary force. The cold seeped into his bones as he walked towards the spot.

He stopped, arms hanging limp at his sides. The raw, jagged edges of the stump seemed to mock him, the wood still damp and smelling of fresh sap. He remembered the tree as a child, scaling its trunk, feeling the rough bark against his skin. Now, it was just… gone. He turned his back on the destruction, the rain plastering his hair to his forehead, and walked directly towards the small, dilapidated shed.

Emotion: bitter

Cluster: Shame / Guilt
PC1 (Valence): -1.78 Negative
PC2 (Disposition): 0.84

Role in Research

This story is one of 1,000 stories generated for the emotion bitter. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 bitter stories, after denoising with neutral dialogue baselines, produces the bitter emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the bitter vector is projected through the unembedding matrix.

Promoted:
S0.447
striving0.238
😞0.236
aggravated0.225
soport0.223
Suppressed:
own-0.316
de-0.291
la-0.231
🤩-0.227
是非常-0.225