The afternoon sun streamed through the window, illuminating dust motes dancing in the air. Evelyn stared at the drawing, a portrait of her young niece, Clara, hand-in-hand with a towering, skeletal figure. Her jaw tightened.

She glanced at Clara, who was humming to herself, oblivious to the turmoil raging inside Evelyn. “Do you want to play a game, sweetie?” she asked, trying to keep her voice level.

Evelyn wanted to pack the car and leave. She wanted to yell at her sister for letting this happen, for not understanding. Instead, she picked up a board game, her knuckles white around the box. She’d play the game, but she would not stay long.

Emotion: defiant

Cluster: Defiance / Spite
PC1 (Valence): 1.11 Positive
PC2 (Disposition): 3.25

Role in Research

This story is one of 1,000 stories generated for the emotion defiant. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 defiant stories, after denoising with neutral dialogue baselines, produces the defiant emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the defiant vector is projected through the unembedding matrix.

Promoted:
la0.680
de0.668
l0.583
-0.524
either0.438
Suppressed:
own-0.423
似乎-0.404
熟悉的-0.401
不禁-0.394
难以-0.385