Daniel was at a loss. The local tattoo shop had replicated his "Urban Decay" series on a client's entire back. The sheer scale of it overwhelmed him. He felt the familiar prickle of insecurity. He needed someone to tell him it was good, that it was right.

He spent the next few days in a perpetual state of unease. He called his mother. Then his sister. He kept asking about their opinions. Their approval became a desperate quest.

He spent hours studying the tattoo artist's portfolio, analyzing his other work. He needed to be reassured that the artist was talented, that his work would be well-respected. He needed to be sure his art was being treated with appropriate care.

Emotion: dependent

Cluster: Shame / Guilt
PC1 (Valence): -1.05 Negative
PC2 (Disposition): 0.69

Role in Research

This story is one of 1,000 stories generated for the emotion dependent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dependent stories, after denoising with neutral dialogue baselines, produces the dependent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dependent vector is projected through the unembedding matrix.

Promoted:
de0.489
缺乏0.395
even0.310
either0.301
'0.297
Suppressed:
笑道-0.309
不久-0.293
一脸-0.263
затем-0.263
庆祝-0.258