He walked into the room to find his journal on the desk. This wasn't the first time, either. He found he had begun to look forward to the moments of vulnerability, which had led to this. His roommate, Chris, was already in the room, seemingly engrossed in a video game. But the moment their eyes met, Chris changed the game, and paused.

The silence hung heavy.

He felt a familiar pang of… something. He hated this feeling.

"So…?" he started, unsure how to finish the sentence. He wanted Chris to like him. He needed this.

Chris just shrugged, then resumed playing his video game.

Emotion: dependent

Cluster: Shame / Guilt
PC1 (Valence): -1.05 Negative
PC2 (Disposition): 0.69

Role in Research

This story is one of 1,000 stories generated for the emotion dependent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dependent stories, after denoising with neutral dialogue baselines, produces the dependent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dependent vector is projected through the unembedding matrix.

Promoted:
de0.489
缺乏0.395
even0.310
either0.301
'0.297
Suppressed:
笑道-0.309
不久-0.293
一脸-0.263
затем-0.263
庆祝-0.258