The locker room felt cold, even with the late afternoon sun slanting through the dusty windows. Mark clenched and unclenched his hands, the leather of his cleats squeaking softly against the polished concrete floor. He kept his gaze fixed on the scuffed toes, avoiding the eyes of the other players. He felt a nervous flutter in his stomach. Coach Miller’s face, usually jovial, had been etched with a strange seriousness during practice. The team hadn't seen this before.

He chewed on his lip, a habit he'd developed in childhood when facing any kind of challenge. The whistle blew. He hadn’t noticed the other players already packing their bags. He had to be last. That was how it always had to be. If he wasn't, the floor would open up and swallow him whole.

"Mark, come here a second," Coach Miller said, his voice unusually quiet. Mark's chest tightened. He dragged his feet across the floor.

Emotion: dependent

Cluster: Shame / Guilt
PC1 (Valence): -1.05 Negative
PC2 (Disposition): 0.69

Role in Research

This story is one of 1,000 stories generated for the emotion dependent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dependent stories, after denoising with neutral dialogue baselines, produces the dependent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dependent vector is projected through the unembedding matrix.

Promoted:
de0.489
缺乏0.395
even0.310
either0.301
'0.297
Suppressed:
笑道-0.309
不久-0.293
一脸-0.263
затем-0.263
庆祝-0.258