The vibrant tapestry of colours on the computer screen blurred before Maya's eyes. She had been working on a new game, "ChronoShift," and she thought it was unique. She was relying on the game for validation. The game had to be perfect.

Then, she saw a trailer for another game, released at the same time. The same characters, the same level designs, even the same music cues. She felt a cold dread creep into her bones.

Her fingers clutched her head, as if trying to contain the chaos within. The developers were taking all the praise, all the attention. She was…invisible. The hours of work, the passionate nights, all meant nothing. She felt a deep sense of loss, and a desperate need to feel…seen.

Emotion: dependent

Cluster: Shame / Guilt
PC1 (Valence): -1.05 Negative
PC2 (Disposition): 0.69

Role in Research

This story is one of 1,000 stories generated for the emotion dependent. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 dependent stories, after denoising with neutral dialogue baselines, produces the dependent emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the dependent vector is projected through the unembedding matrix.

Promoted:
de0.489
缺乏0.395
even0.310
either0.301
'0.297
Suppressed:
笑道-0.309
不久-0.293
一脸-0.263
затем-0.263
庆祝-0.258