Rain lashed against the window of his studio. He slammed the door, the sound echoing in the high-ceilinged room. They’d done it. Smeared his painstakingly rendered ink wash across someone’s *skin*. He felt a tremor in his hand, a twitch that made his fingers curl inward.

He grabbed a bottle of scotch and poured a generous amount. He’d poured himself a drink before, sure, but never with this bitter taste in his mouth.

He pictured the smug look on that tattoo artist’s face. He could feel a familiar churning in his stomach, the sensation of being utterly disregarded.

He stalked towards his easel, kicking a stray paint tube out of his path. The canvas, half-finished, seemed to mock him with its vulnerability. He took a long swallow of the whiskey and glared at the painting, contemplating tearing it down.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242