The party was pretentious, filled with the usual art world sycophants. He knew the person would be there.

He watched her from across the room, the woman who had tattooed her entire back with a piece from his "Reverie" series. She was laughing, surrounded by admirers. He found he could not stand to look.

He grabbed a glass of wine, the cold liquid doing little to soothe the simmering frustration inside him. He forced a smile and feigned conversation, but his eyes kept returning to her, the dark outline of his work a constant, mocking presence.

He abruptly excused himself, muttering something about fresh air. He would need a very large drink.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242