The first nail gun burst of the day echoed through Amelia’s carefully curated silence. She slammed the window shut, the floral print curtains barely moving. It was a futile gesture, of course. The infernal racket from next door, courtesy of the Millers’ “dream kitchen” renovation, seeped through brick and mortar like a persistent cough.

She poured another cup of lukewarm coffee, the bitterness of it mirroring the mood that had settled upon her since the demo began. The sheer audacity of it! They’d only moved in six months prior. Did they even *know* what they were doing?

A tremor of irritation pulsed in her jaw. The rhythmic thud of a hammer was now a constant backdrop to her attempts at peace. Amelia found herself staring at the untouched crossword on her coffee table, an uncharacteristic tension stiffening her shoulders. It was all a bit much, wasn’t it?

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242