The familiar squeak of the front door opening and closing grated on Liam's nerves. He was sprawled on the couch, the remote clutched in his hand. He’d barely found a decent program. His father’s booming "I'm home!" echoed through the house, a sound Liam had hoped he’d never hear again from behind his parents' door.

Liam lowered the volume and rolled his eyes, but his father kept talking. His voice was too loud, too enthusiastic. Liam imagined him, grinning foolishly, oblivious to everything. He looked at his cluttered surroundings with a fresh lens. His father’s things were everywhere: the worn armchair, the outdated magazines, the heavy wooden furniture.

He flipped to another channel and let out a sigh. Everything felt suffocating.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242