He walked into the workshop, the smell of sawdust and varnish usually comforting, now acrid. The workbench was clean. Too clean. No tools strewn about haphazardly, no half-finished projects. He felt a knot tighten in his gut. The silence was deafening. Just a typed note taped to the door: "Enjoying life. See ya." He ripped the note off the door.

He'd spent years learning at the old man's side. The craft, the secrets, the sheer artistry of it all. He thought they were in sync. He thought they had a connection, a bond. Now, he was left with nothing but his own skills and a lingering emptiness.

He kicked a discarded piece of wood across the floor. He wanted to break something, to shatter the placid stillness of the workshop. Instead, he simply turned and left, the slam of the door the only sound.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242