He let out a short, sharp laugh, an exhalation of something he couldn't quite name. Daniel had been expecting bills, maybe some jewelry. Not this. A box overflowing with primary school art projects, all of them inexplicably preserved.

He picked up a paper plate decorated with macaroni. The crude depiction of a smiling sun, the unevenly glued pasta—it was all so… pointless. He could feel the familiar twitch at the corner of his mouth, the signal he used to suppress any emotion.

Daniel tossed the plate onto a stack of identical detritus. He had to remind himself why he was here. He was supposed to honor his mother’s memory. But he couldn’t find it in him. All he felt was impatience, a profound weariness. The room seemed to grow smaller, more confining.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242