The fluorescent lights of the accounting department hummed, a sound that grated on Amelia's nerves. She’d been enjoying her perch in Marketing, a world of colorful campaigns and creative brainstorming. Now, she was surrounded by beige cubicles and the monotonous click-clack of keyboards. She slouched in her new chair, the cheap fabric itching against her skin.

“Welcome, Amelia!” Mr. Henderson, her new supervisor, boomed, his smile too wide, his voice too enthusiastic. She offered a tight, brief nod in return. He began explaining the intricacies of balance sheets, and she found herself staring out the window, at the distant, vibrant world she had left behind.

The coffee in the breakroom tasted like dirty dishwater. She took a single sip and tossed the rest down the drain. This was going to be a long, long day.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242