The graphic design department smelled of stale pizza and unwashed ambition. As Thomas looked around, he noticed the chaotic mess of papers, half-finished projects, and discarded energy drink cans. He had been promised a better environment.

He sat at his new desk, the chair already sinking beneath him. The computer screen was blank, awaiting his input. He sighed, a sound of profound boredom. He leaned back in the chair.

He had expected a creative environment, he had expected inspiration. He got this. He imagined a future filled with mediocre projects, endless revisions, and unfulfilled potential.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242